Events

1.   Learning Worlds Seminar

The Learning Worlds Seminar is a two-hour presentation and interaction that:

  • Introduces the Learning Worlds philosophy and strategy
  • Discusses their overall implications, and,
  • Summarises the application for the audience

This seminar may be conducted onsite or online.

2.   Learning Worlds Workshop

The Learning World’s Workshop is an individually tailored, two-day workshop that:

  • Applies the Learning Worlds strategy to local conditions
  • Allows organizations to begin to apply the Learning Worlds approach

3.   Learning Worlds Leaders Conference

LitW will be conducting a Leaders conference for those interested in coming together as practitioners to learn more, share experiences and progress the application of Learning Worlds.

It is expected that this will be held in early 2012, and will be a two-day event in Australia.

4.   Learning World Web (LWW)

The Learning World Web (LWW) is a cloud-based service that is configured to deliver a wide range of core features, all of which function at the nexus of many popular Web2.0 technologies such as blogs, forums, and wikis that are incorporated alongside many additional options:

  • social networking
  • resource and ideas sharing
  • automated connections
  • open and closed activities and learning environments
  • project collaborations
  • personal resource management with options to share
  • personal projects with options to invite / establish groups
  • public and private presences
  • all user-configurable, controlled, and managed.

LWW enables both independent and group learning, formal and informal activities, and seamless integration and management of all resource types. People of all ages, cultures, and interests can create and deliver their own learning idea / solutions, operating as individual learning activities, small / large groups, business organisations, or communities of interest / practice.

It is also cloud-based, mobile technology accessible 365/24/7, with its own library of e-resources that can be populated and shared by users. Its power lies in the capacity to enable countless individual and networked learning environments that can be characterised as:

  • a collection of interdependent and fluid (virtual) communities of interest and expertise
  • a medium for cross pollinating ideas and knowledge
  • constantly evolving and adapting to change and new ideas
  • dynamic and self-organising.

Thus the LWW also:

  • enables productive social interactions in a virtual world
  • identifies and provides for the needs of communities of purpose established within broader networks of learners
  • defines learners’ roles and accommodates both individual and group preferences and behaviours
  • manages the creation and transfer of knowledge within virtual learning communities, and,
  • establishes ownership of the knowledge generated by individual learners and groups participating within and across networked communities.

Where learning is concerned, it is useful to envisage the LWW as an educational environment that is composed of three core components:

  • a means of organising input and experience
  • a mechanism for placing that experience into context, and
  • a means of creating knowledge and actively engaging in other individual’s or group experiences.

In summary, the LWW is designed to support dynamic, multiple representations of information that is not time, person, or place constrained. Learners can connect using social networking tools and directly engage in knowledge creation with other learners who may not be physically present at a particular point in time. Most importantly, this technology can support learners in a safe environment where they are willing to take risks with their learning. Those who require extra support can do so discreetly, and those that are more capable can be provided with more enriched and complex learning tasks.